题目
LeetCode 529.扫雷游戏
解释
## 题目描述 让我们一起来玩扫雷游戏! 给你一个大小为 m x n 二维字符矩阵 board ,表示扫雷游戏的盘面,其中: 'M' 代表一个 未挖出的 地雷, 'E' 代表一个 未挖出的 空方块, 'B' 代表没有相邻(上,下,左,右,和所有4个对角线)地雷的 已挖出的 空白方块, 数字('1' 到 '8')表示有多少地雷与这块 已挖出的 方块相邻, 'X' 则表示一个 已挖出的 地雷。 给你一个整数数组 click ,其中 click = [clickr, clickc] 表示在所有 未挖出的 方块('M' 或者 'E')中的下一个点击位置(clickr 是行下标,clickc 是列下标)。 根据以下规则,返回相应位置被点击后对应的盘面: 如果一个地雷('M')被挖出,游戏就结束了- 把它改为 'X' 。 如果一个 没有相邻地雷 的空方块('E')被挖出,修改它为('B'),并且所有和其相邻的 未挖出 方块都应该被递归地揭露。 如果一个 至少与一个地雷相邻 的空方块('E')被挖出,修改它为数字('1' 到 '8' ),表示相邻地雷的数量。 如果在此次点击中,若无更多方块可被揭露,则返回盘面。 ## 示例 **示例 1:** **输入:** board = [["E","E","E","E","E"],["E","E","M","E","E"],["E","E","E","E","E"],["E","E","E","E","E"]], click = [3,0] **输出:** [["B","1","E","1","B"],["B","1","M","1","B"],["B","1","1","1","B"],["B","B","B","B","B"]] **示例 2:** **输入:** board = [["B","1","E","1","B"],["B","1","M","1","B"],["B","1","1","1","B"],["B","B","B","B","B"]], click = [1,2] **输出:** [["B","1","E","1","B"],["B","1","X","1","B"],["B","1","1","1","B"],["B","B","B","B","B"]] ## 约束条件 m == board.length n == board[i].length 1 <= m, n <= 50 board[i][j] 为 'M'、'E'、'B' 或数字 '1' 到 '8' 中的一个 click.length == 2 0 <= clickr < m 0 <= clickc < n board[clickr][clickc] 为 'M' 或 'E' ## LeetCode 链接 https://leetcode.cn/problems/minesweeper/
答案
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